The novel Coronavirus pandemic caused the spaces where young people could hang out, actively create, and engage socially, to shrink drastically. At the same time, it also revealed the unpreparedness of many sectors, especially those based on socializing, to operate in digital spaces.
The Creative Digital Spaces project aims to contribute to young people’s civic participation by developing creative digital spaces that will work on three levels: socializing, community, and initiative. In these spaces, young people will strengthen their digital competencies (defined in the “Digital Competence Framework”) and creativity through creating (artistic) social initiatives.
THE GOALS OF THE PROJECT are:
- Young people socialize in digital spaces and use tools to develop creativity, art, and initiative.
- Through the processes of youth work and creation, young people acquire digital competencies and competencies for innovation.
- Through strengthening (digital) cooperation among young people at the international level, European awareness and active European citizenship are enhanced.
- Young people with weak access to digital technologies and those with weak social capital improve their social inclusion.
- Youth workers and other “companions of young people” acquire competencies in creating spaces for young people (through facilitation, tools, methods, and attitude).
- The quality of youth work increases through the intersectoral integration of stakeholders.
- The sectors of culture and youth work, which have been severely affected by the Covid crisis, will be strengthened by using digital technologies and increasing the employability of young people in both areas.
As part of the project, four INTELLECTUAL RESULTS will be developed:
- A toolbox with useful digital tools and tips for young initiators and creators.
- Online training and a manual on establishi